Entry content
Entry content
Entry content
Entry content
Entry content
Entry content
Entry content
Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content
Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content
Entry content
Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry content

Entry description
Meet COBE! :D
"Making of" video: https://youtu.be/Z9Bn67XhrIk
COBE - Industrial Collaborative Being, is a thesis project in an industrial design bachelor’s degree, by Michal Leschinsky.
COBE was designed and modeled by Michal in SolidWorks. Shading, animation and rendering were done by me - All in Blender and Cycles. The warehouse contains models from Turbosquid and BlendSwap, and the human models and animations are from Mixamo. It was then edited using Adobe After Effects and Premiere.
This is an interaction design project that showcases Michal's point of view regarding how our relationships and collaboration with robots should be like. The industrial environment is used as a platform to present her agenda.
Michal's main goal was to create a robot that we can understand - understand its intentions and understand how to communicate with it; A robot that is suited for the work environment and still evokes empathy.
In the video we can see a few use cases, how the worker uses hand gestures to communicate with COBE and how COBE communicates using light and motion.
Project by: Michal Leschinsky - Designer
Michal.Leschinsky@gmail.com
https://design-ml.com/
Animation by: Raz Freedman - 3D generalist
raz.freedman@gmail.com
https://yinara100.artstation.com
Music:
I Don't Mind (Instrumental Version) - Particle House
Epidemic Sound
"Making of" video: https://youtu.be/Z9Bn67XhrIk
COBE - Industrial Collaborative Being, is a thesis project in an industrial design bachelor’s degree, by Michal Leschinsky.
COBE was designed and modeled by Michal in SolidWorks. Shading, animation and rendering were done by me - All in Blender and Cycles. The warehouse contains models from Turbosquid and BlendSwap, and the human models and animations are from Mixamo. It was then edited using Adobe After Effects and Premiere.
This is an interaction design project that showcases Michal's point of view regarding how our relationships and collaboration with robots should be like. The industrial environment is used as a platform to present her agenda.
Michal's main goal was to create a robot that we can understand - understand its intentions and understand how to communicate with it; A robot that is suited for the work environment and still evokes empathy.
In the video we can see a few use cases, how the worker uses hand gestures to communicate with COBE and how COBE communicates using light and motion.
Project by: Michal Leschinsky - Designer
Michal.Leschinsky@gmail.com
https://design-ml.com/
Animation by: Raz Freedman - 3D generalist
raz.freedman@gmail.com
https://yinara100.artstation.com
Music:
I Don't Mind (Instrumental Version) - Particle House
Epidemic Sound
אנא
היכנס למערכת
כדי להגיב